In the late game they can come equipped with things such as frag grenades, sniper rifles, incendiary launchers and machine pistols. Usually on Cassandra Classic and Phoebe Chillax they come equipped early on with mostly autopistols and crude melee weapons, some bolt-action rifles and pump shotguns later down the line. Raiders have limited equipment possibilities dependent on their weapon and apparel budgets, and what equipment 'tags' they are allowed to equip. Figures are taken from a modified version of the 'Pawn Kind Gear Sampled' dev tool with a sample size of 10,000 rather than 400. This Google Sheets spreadsheet shows the spawn rates of weapons and apparel across all raider kinds. This includes prisoners abandoned from caravans who are in restraint, making them unable to attack properly. Raiders who survive may return to attack again in future raids or ambushes. Once you have downed or killed half of their crew, the remaining will flee in panic, running as fast as they can towards the map edges. If the raiders cannot find any structures to destroy, or undowned colonists to attack, the behavior will change into other goals: stealing valuables that are not properly stored in closed locations, kidnapping downed colonists to demand a ransom of silver or to recruit them into their ranks, leaving after being satisfied with the damage done, or giving up and retreating due to exhaustion and starvation.Ībandoned prisoner returns to ambush a caravan. They will, however, engage prisoners from enemy factions. ![]() ![]() They will not attack natural rock walls (except sappers), wild animals, or unpowered turrets. Raiders will attack, destroy, or burn random targets without any visible strategy or tactic. Raiders have several strategies when a raid event is spawned.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |